Linematrixa logo Linematrixa
Berlin / Global

The Interface
Is The Game.

Linematrixa builds gaming applications where interaction mechanics begin at the UI layer. We don't just design screens; we engineer digital physics.

Chronicles of
Code & Canvas

Our portfolio isn't a gallery of mockups. It is a documentation of technical constraints overcome. Every pixel is weighted against performance and engagement metrics.

"They understand that a button isn't just a shape—it's a haptic promise."
— Technical Director, Indie Studio
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Void Runner Unity / C#
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Neon Synth Unreal / Nanite
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Orbit 9 Custom Engine
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Grid Tactics WebGL / React
Technical Deep Dive

The Physics of Play

Tactile Weight

We assign friction values to digital interactions. A button isn't just a click; it's a calculation of travel distance, return spring, and audio resonance to simulate physical presence.

Kinetic Flow

Menus don't just open; they unfold. We choreograph element entry to guide the eye, reducing cognitive load by 30% in stress-tested playtests.

Visual Risk

High-stakes moments demand clarity. We isolate critical HUD elements using motion parallax, ensuring players never lose focus during high-speed gameplay.

Asset
// PERFORMANCE METRICS / Q3 2025

> TARGET: 60fps on mid-range mobile devices.

> METHOD: Custom object pooling and occlusion culling.

> RESULT: Render pipeline overhead reduced by 42%.

> STATUS: OPTIMIZED.

"We treat render calls like budget sheets. Every frame has a cost, and we aim to stay under it."

Start Your Build

Different stages require different tools. Select your current phase to see how Linematrixa can accelerate your roadmap.

Note

We do not sell hours; we sell velocity.

If your timeline is fixed but quality is negotiable, we aren't the right partner. We prioritize technical integrity over speed, which ironically creates the fastest path to a shippable product.

01 / SCENARIO

The "Mid-Core" Dilemma

The Setup: A studio builds a solid loop—run, gun, upgrade. Players love it. But session time drops after day three. The "mid-core" grind feels like a spreadsheet, not a game.

The Diagnosis: We audit the UI. The upgrade menu requires four clicks and six seconds of reading. It breaks flow.

The Linematrixa Shift: We rebuild the menu as a gesture-based wheel interface. One swipe. No reading. Instant visual feedback.
Result: Average session time increased by 22 minutes.